Skip to content

The Cult of Speed

Posted on:Alvar Laigna | December 4, 2025 at 12:00 PM

It’s 9 PM on a Tuesday, and the office is a familiar tableau of quiet desperation. A handful of engineers stare into the blue-light abyss of their monitors, fueled by stale pizza and the dregs of a coffee pot that went cold hours ago. They are “sprinting,” but they look like they’re running in place. The product they’re building was supposed to launch last week. The original estimate, a number plucked from the air in a long-forgotten meeting, has become a ghost that haunts every conversation, a silent accuser in every Slack channel.

This scene, or some variation of it, has become the defining experience of a generation of builders, designers, and creators in the tech industry. We have been raised on a diet of two corrosive myths: that speed is the only metric that matters, and that the future can be predicted with the false precision of an estimate. We were told to “move fast and break things.” We ended up breaking people.

These aren’t just bad habits; they are a cultural virus. They are the anti-patterns that have created a system of burnout, technical debt, and, ultimately, broken products. It’s time to call them what they are: a tyranny of the timeline that is suffocating innovation and the very people who drive it.

The Cult of Speed

The Cult of Speed

From Disruption to Self-Destruction

“Move fast and break things” was once the rallying cry of a generation of disruptors. It was a philosophy born from the hacker ethos, a rejection of the slow, bureaucratic processes of the old guard. In the early days of Facebook, it was a license to innovate, to experiment, to build without fear of failure. But like a game of telephone, the message has been distorted over time. It has become a hollow justification for recklessness, a management-sanctioned excuse to cut corners and ignore consequences.

What began as a philosophy of empowerment has morphed into a culture of pressure. The cost of this obsession with speed is not just a few broken features; it’s a mountain of technical debt that grinds productivity to a halt. Studies show that developers now spend a staggering 42% of their work week dealing with technical debt and bad code. That’s two full days out of every five spent not building the future, but cleaning up the messes of the past. The cost of this in the US alone is estimated at $2.41 trillion a year.

The most infamous example of this philosophy’s catastrophic potential is, of course, the Cambridge Analytica scandal. In its relentless pursuit of growth, Facebook allowed third-party apps to scrape not just user data, but the data of their friends, without their explicit consent. It was a feature, not a bug, of the “move fast” era. The result? The data of up to 50 million people was improperly harvested and used to manipulate elections. What Facebook “broke” wasn’t just its platform; it was the trust of its users and a piece of our collective democratic process.

The Estimation Theater

If the cult of speed is the disease, then the obsession with time estimates is the primary symptom. We have all been participants in the Estimation Theater: a ritual where teams are asked to predict the future with impossible accuracy, and then held accountable for the fictions they are forced to create.

Software development is not manufacturing. It is a process of discovery, of navigating a fog of uncertainty. To pretend otherwise is a lie. And the data proves it. One study found that one in six IT projects has a cost overrun of 200% and a schedule overrun of 70%. Another found that large software projects (over $15M) go over budget by an average of 66% and over schedule by 33%.

We know estimates are almost always wrong. So why do we cling to them? Because they provide the illusion of control. They are a comforting fiction for managers and stakeholders who are uncomfortable with the inherent uncertainty of creating something new. But this comfort comes at a price. When an estimate is treated as a deadline, it creates a perverse incentive to sacrifice quality for speed. Teams take shortcuts. They write messy code. They skip testing. They accumulate technical debt. And the cycle continues.

This is the fundamental distinction that we have lost: deadlines are commitments you control; estimates are guesses that control you. A deadline can be met by adjusting scope. An estimate, when treated as a deadline, becomes an anchor that drags the entire project down.

A Manifesto for Deliberate Creation

How do we break free from this tyranny? Not with another methodology, another framework, or another set of buzzwords. We need a fundamental shift in our philosophy of building. We need to move from a culture of frantic activity to one of deliberate creation.

This new philosophy is built on three core principles:

  1. Continuous Shipping Over Deadlines: The goal is not to hit a date on a calendar; it is to deliver a continuous stream of value. This means breaking work into the smallest possible increments and shipping them as soon as they are ready. It’s about creating a rhythm of delivery that builds momentum and allows for constant feedback and course correction.

  2. Reduce Scope, Not Quality: When faced with a fixed timeline, the only responsible lever to pull is scope. Quality is not negotiable. It is better to deliver a smaller, high-quality product that works than a sprawling, buggy mess that doesn’t. As the saying goes, “You can’t rush your way to a quality product.”

  3. Iterate Toward the Goal, Don’t Sprint Toward a Mirage: The path to a great product is not a straight line. It is a winding road of discovery, adaptation, and learning. Embrace this uncertainty. Use feedback from real users to guide your decisions. Be willing to change your plan when you learn something new. As Abraham Lincoln famously said, if he had six hours to chop down a tree, he would spend the first four sharpening the axe. Planning and preparation are not the enemies of speed; they are its greatest allies.

The Human Cost of Getting it Wrong

Forget neat and cool project management techniques. We need to seriously debate what kind of industry we want to be. The cult of speed and the theater of estimation have created a culture of burnout that is driving talented people away. When developers are constantly context-switching, fighting fires, and dealing with the fallout of rushed decisions, they don’t have the mental space to be creative, to innovate, to do the deep work that leads to breakthroughs.

We have a choice. We can continue to worship at the altar of speed, to sacrifice our teams and our products on the pyre of unrealistic timelines. Or we can choose a different path. A path of deliberate creation. A path that values quality over quantity, sustainability over speed, and people over process.

It’s time to kill the cult of speed. It’s time to end the estimation theater. It’s time to start building things that last.

[Top]